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The game will also allow players to customize the look and performance of their guns and spacecrafts, as well as construct their own outposts. However, this is not where Starfield's emphasis on customization ends. Based on your choices, your character will have their own unique set of talents and flaws that can make your intergalactic adventure truly your own. While the physical aspect of the game's character creation is pretty par for the course (though Todd Howard confirmed during a Reddit AMA that players will be able to select their own pronouns ), the wide variety of backgrounds and traits players are able to choose from is impressive. Kreet New AtlantisĪccording to Howard, Starfield is also more of a "hardcore RPG" than Bethesda's previous work, something made very clear in our first look at Starfield's character creator. Others, such as the desert moon of Kreet, lie somewhere in the middle, with outposts occupied by treacherous space bandits. While a handful of these locations are full-fledged cities, like the hub city of New Atlantis, many will be procedurally generated and ripe for exploration. However, both series' massive worlds pale in comparison to the universe we'll be exploring in Starfield.ĭuring June 2022's Xbox-Bethesda Games Showcase, Howard confirmed players will be able to visit " over 1,000 planets" throughout the game. "I like to say that Starfield is two step-out moments-that's cryptic." It's an open-world, "more hardcore" RPGīethesda is known for its expansive open-world RPGs, like The Elder Scrolls series and the Fallout series. Us being able to do that and have it feel new every generation, every game, is something that is really special about what we do," he said. "Technology's changed, we've all changed, so our expectations when loading up a game-like, 'OK, I'm going to step out and there is going to be this moment'. "As time has gone on, I think we're able to paint an even better picture that triggers that emotional thing."Īlso in the video, Howard teased that Starfield has two "step-out" moments, referencing the points in past Bethesda games where you leave the starter area and step out into the open world. "There has to be an emotional trigger that occurs," Browder added. But it is vital to how you feel through the rest of it," Howard said. "Being able to watch the sun set and nighttime come, and just sit there and watch the world go by, seems like it's not gameplay.
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One of those is how Starfield is presented with a first-person camera (with a third-person option), and this helps make things seem more believable, he said. Howard said the mechanics of Starfield, compared to Skyrim, are "entirely different," though there are some similarities.
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So I think that gives us a different take on how we make everything," Carofano said. Whereas Skyrim is sort of an epic fantasy, this is a more grounded game, and a grounded setting about exploration. "It's got a more realistic, science-based backing to it. In the debut episode, The Endless Pursuit, Howard, art director Matt Carofano, and studio director Angela Browder talked about how Bethesda's ambition and passion have shaped the team and what they are hoping to achieve with Starfield.Ĭarofano said Starfield is more grounded and realistic than Skyrim, though at its heart the two projects share an ambition to give players the freedom to explore. In this series, the game's developers, including Howard, discuss the ambitious RPG and reveal new details about what fans can expect. In November 2021, Bethesda kicked off a new video series for Starfield called Into the Starfield. Don't feel like giving it a watch? Don't sweat it-we'll go into everything shown shortly. By clicking 'enter', you agree to GameSpot'sĭuring June 2022's Xbox-Bethesda Games Showcase, Bethesda gave fans the closer look at Starfield they had been waiting for with a significant chunk of gameplay and more details regarding the game's size, skill tree, and space exploration.